Whether you are just starting your career or have been working for some time it is always important to understand your rights around your working hours, so here at Jobsite we have decided to take a look at employee’s legal rights around working hours.
According to figures published in The Economist UK workers put in less time at the office and are still more productive than they were 20 years ago, which means we are working harder when we are at work! But, whether a person works fewer hours now than he or she did two decades ago is not the real measure of the nation’s approach to working life.
We spoke to an employment lawyer, Philip Landau to gather his thoughts on employees’ rights in working hours, he explains:
‘Regulations state a worker’s average working time should not exceed 48 hours a week. This includes overtime and time spent working for others, but excludes rest breaks, travelling to work, working from home voluntarily or unpaid voluntary overtime.’
The 48-hour is an average number calculated over a period of 17 weeks, which allows for a certain amount of flexibility. As long as at the end of 17 weeks, a worker’s average working hours are 48 hours or less, employers won’t be in breach of the rules. Any days a worker has been absent are discounted in the calculation.
Most, but not all. Members of the police force, armed forces, merchant seamen, share fishermen, transport industry workers, domestic servants, employees who work outside the UK and trainee doctors have different rules. Alternatively, collective workplace agreements can see the 17-week period extended by up to 52 weeks, while some employees – such as hospital and airport workers – already operate under a longer, 26-week period.
We’ve probably all heard of the idea of ‘flexible work’. But what does it mean, and how does it affect us?
The structure of how we do business is developing as rapidly as the technology that’s changing it. Increasingly, the traditional workspace is adapting too. New technologies are meaning that many of us are able to work remotely, or with flexible hours, reducing the need for a company to be under one roof for the whole working day.
There was a time when ‘working’ meant spending the hours between 9am and 5pm in an office. For most of us, that’s probably still the case but the traditional office structure is being shaken up, as many businesses move towards greater flexibility in terms of hours as well as working locations. In the last decade, we’ve seen:
Years ago before I stumbled into the world of digital recruitment, I looked at the roles available within the Gaming Industry. My main aim was to get a job where I could sit around and play ‘Call of Duty’ and ‘FIFA’ all day and get paid until retirement. I wanted the free games before release and to spend my days sat in a La-Z-Boy with a controller in my hand and a keyboard on my lap.
After hunting around on the web I found that my ideal was maybe a bit on the optimistic side. There are testing jobs as you’ll see below but there is also a lot – and I mean a lot – of different elements that have to be pulled together to create games such as ‘The Last of Us’ and any of the high end games that are released all year round.
Here goes with my breakdown of the different areas of the industry as I see them. Take them with a pinch of salt as I am an outsider looking in…
Testing video games as I explained earlier sounded like my perfect job, and for a lot of first time job seekers it is a common entry point into the sector. I assumed you could just sit down and work through the levels and occasionally point out a glitch where Lara Croft has just fallen through a wall into a seemingly black hole.
Testing of games is so much more involved than this. It’s a highly disciplined job, you need to be focused and identify even the smallest of faults in games over and over again until they have been ironed out. Any applicant would need very good organisational skills and be able to communicate issues and bugs found in a clear and precise way for programmers to fix.
One of the things that still amazes me though is how some bugs still slip through the cracks. A good example of this is from Assassins Creed: Brotherhood where even though a soldier has had a sword thrown at his head he still doesn’t seem fazed…
These are the people behind making the games look so detailed and realistic. As the industry has advanced, a key element of a game’s popularity taking off is to have graphics so cutting edge that they blow everyone else’s out the water. Continue reading “What Type of Roles are there in the Gaming Industry?” »
Our recent focus on jobs in the UK games industry has led to much discussion about which other currently highly sought after careers would not have existed a few years ago.
“At Eventa we organise and manage a lot of corporate parties. This means that we meet a lot of different professionals from many different companies & industries. So when it comes to new jobs and emerging jobs we’ve seen quite a few new ones develop over the years.
In fact, when we asked Lara Behrens (General Manager at Eventa) about the subject she said
“I’ve been organising corporate events for over 6 years now and during that time the job market has developed rapidly to keep up with technological evolution. In the past 5 years I’ve seen a huge leap in technology based professions and environmental/eco focused professions. The number of entrepreneurs has also increased significantly since 5 years ago.”
So after some further research, we’ve put together this list below of the top 10 jobs that weren’t around 10 years ago (in no particular order.) Continue reading “Top 10 Jobs That Weren’t Around 10 Years Ago” »
Getting a job in the video games industry is a quest that requires skill, determination, knowledge and prowess to succeed. As our post last week showed, UK games development is not only a competitive environment but also a highly dynamic one, changing with each new release and update in the mobile market. There’s a wealth of prospective artists, developers and producers out there, whether yearning to work at some of the top studios or come up with ‘the next big idea’ and set up their own.
Think of your job hunt as if you’re the central character in your very own RPG game; there are many levels which will test your abilities, and challenges to overcome before you reach your goal, but the following tips should help you make better progress.
Before you embark on your job hunting mission, make sure you have the right ammunition to blow any competition out of the water. As Video Games Consultant Sandy Richardson advises in his video below, having an inventive portfolio and showing from your very first step that you can add value to the studio will allow you to hit the ground running and pass the first level. Make sure your CV and portfolio show what you’re capable of, whether that’s in terms of past studio experience or projects you’ve developed on your own:
Your skills have been noted; you impressed the gatekeepers, but before they admit you, you must first be tested on the four key pillars of the video games community.
Professional Manner ✔
A 30 minute phone interview is normally the first stage. So set your worries aside and from the very first question demonstrate how you are enthusiastic and motivated to work for the studio. Talk about games or titles which the studio has produced and the elements you particularly enjoyed playing. You could drop these names in casually while answering another question, but make sure your interviewer is aware that you know they developed the game. Continue reading “Bringing Your A-Game: A Walkthrough for Your Games Job Hunt” »